It grants its user the ability to summon a hero through incantations made over a specially prepared crystal of Binchotite.
A Closely guarded state secret, this power is only used as a last resort when the kingdom is faced with great danger. The Hero Summon spell is a special magical power that is handed down, generation to generation, amongst only the princesses of Allucaneet. Upon hearing of the Wizard of Darkness’ approach, King Allucaneet ordered the Hero Summon spell to be cast. It is believed that many creatures were born of this destruction as the Wizard of Darkness had a strange effect on everything that crossed its path. The monster destroyed everything along the way. After easily destroying the Thirstquencher Empire, the monster made way for Allucaneet, seeking the bountiful supply of Binchotite believed to be buried there. This monster was known as the Wizard of Darkness and was a huge creature made almost entirely of a powerful crystal known as Binchotite. Over 150 years ago, a giant monster suddenly appeared in the Thirtquencher Empire, neighboring country to the Allucaneet Kingdom.
#BRAVE FENCER MUSASHI THIEVES HIDEOUT MANUAL#
The story doesn’t really unfold until after the first chapter, but luckily the game’s manual can fill us in on the details: If you asked me to sum up what this game is in one sentence I would say, “Its like the Legend of Zelda except Link has radical hair and two swords and there’s bit of Kirby in there too.” This is a silly game complete with a smorgasbord of puns to sink your teeth into. Brave Fencer Musashi is an action rpg developed and published by Squaresoft for the Sony Playstation in 1998.